var delay2=10000 //set delay in miliseconds
var curindex2=0

var randomimages2=new Array(
						   "../images/slide_2/1.jpg",
						   "../images/slide_2/2.jpg",
						   "../images/slide_2/3.jpg",
						   "../images/slide_2/4.jpg",
						   "../images/slide_2/5.jpg",
						   "../images/slide_2/6.jpg",
						   "../images/slide_2/7.jpg",
						   "../images/slide_4/7.jpg")

var preload2=new Array()

for (m=0;m<randomimages2.length;m++)
{
	preload2[m]=new Image()
	preload2[m].src=randomimages2[m]
}

document.write('<img name="defaultimage2" src="'+randomimages2[Math.floor(Math.random()*(randomimages2.length))]+'">')

function rotateimage2()
{

if (curindex2==(tempindex2=Math.floor(Math.random()*(randomimages2.length)))){
curindex2=curindex2==0? 1 : curindex2-1
}
else
curindex2=tempindex2

	document.images.defaultimage2.src=randomimages2[curindex2]
}

setInterval("rotateimage2()",delay2)
